Beyond the question of taste, characters and environments have a hand-painted, hand-crafted feel to them, and they’re extremely well-animated. ![]() It’s been the subject of controversy in the past, to the point where I’m surprised that physical editions of Dragon’s Crown Pro don’t come packaged with themed handkerchiefs so that anyone emotionally unequipped to deal with Vanillaware’s artistic choices can dry their tearful eyes on the Amazon’s backside. Yes, the characters are artistically exaggerated to shows off their attributes - especially the ladies. Rune-based annoyance aside, one of Dragon’s Crown‘s greatest strengths is just how awesome it looks. Don’t know the runic pattern? Click randomly. As useful as it sounds, it distracts players from the combat to engage in a lot of largely pointless background clicking. One aspect I was never keen on has also returned, which is the ability to click on hidden runes in the environment and input short code sequences which unlock nearby doors, uncover secrets, replenish health, or all sorts of neat little bonuses like that. (Or, alternatively, buried in a graveyard for trinkets, which seems like a completely dick move given the local priest’s godlike powers of resurrection.) Weapons can be picked up and used, and bones of fallen adventurers can be brought back to town and resurrected so they can be added to the party. Loot can be identified and equipped to each character for stat boosts, dungeons eventually offer up multiple paths, a local guild hands out sidequests, and there are a number of items for the journey ranging from healing items to strength potions. There are also a number of RPG-style systems at play besides the traditional classic 2D brawler structures Dragon’s Crown adheres to. Each class can level up via loot and experience points that improve their skills - for example, the Amazon can attack faster and faster as she gets stuck into enemies, or she can spin around in the air for extended periods like a veritable human buzzsaw as she powers up. Players can choose one of six character classes and team up with up to three other adventurers to journey off and defeat evil by smashing it in the face with an axe. Connecting to the network for online play (a feature inexplicably locked off until players have completed most of the initial levels) even allows for cross-platform play with owners of the older releases.įortunately, despite not bringing much new content to the table, the core game’s still an enjoyable romp. ![]() Interestingly, my old save carried across to this new iteration perfectly, despite originally being from a different region. It’s essentially the same game, so previous owners shouldn’t expect to delve into new dungeons or battle terrifying new bosses. Everything’s been given a 4K resolution facelift, the soundtrack’s been remastered with a live orchestra, and there’s now support for multiple narrators and languages from the get go. WTF Why is the online multiplayer locked away for so long?Īs an updated version of a game that originally came out five years ago for the PS3 and Vita, some people might be wondering what’s changed since those releases. LOW Once the repetition kicks in, it kicks in hard.
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