They’re in charge of ensuring quality, brand recognition, and maintaining the tone and lore of the franchise. Yes, some of my criticism can be applied to the non-Bethesda games, but I’m not going to make a big spreadsheet of creative sins and work out which studios or creative individuals should be blamed. And who am I to disagree with the creators?įor the record, I’m not crazy about some of the creative decisions they made in Fallout 2, and while I liked New Vegas I’m not going to pretend it was a perfect game. The problem here is that I really want to bash Bethesda for misunderstanding the series, but from experience I know the first defense against my arguments will be that many of these same things were done by Black Isle / Obsidian. Then in 2018, they gave us Fallout 76, and then… you know what? We don’t have time to talk about Fallout 76. Then in 2015 Bethesda returns with Fallout 4. So Bethesda loans them the license and in 2010 Obsidian releases Fallout: New Vegas. They are, arguably, the original creators of the franchise. Those folks from Black Isle went on to start their own studio, which they called Obsidian Entertainment. Bethesda literally doesn’t need us.Ī funny thing happened while all of this was going on. Old Fallout fans like me are sore about it, but it doesn’t matter because we’re hopelessly outnumbered by the new fans. The idea of a 3D first-person Fallout game is a huge hit and the game goes on to be a massive blockbuster and a critical darling. Old-time Fallout fans disparagingly call it “Oblivion with Guns”, but it doesn’t matter. The IP is in limbo until Bethesda buys it up and releases Fallout 3 in 2008, turning the franchise into a 3D shooter. It’s the end of the golden age of PC roleplaying games. ![]() They’re weird, out of print, hard to find, and most fans are happy to pretend they don’t exist.Īfter this, the Black Isle studio closes. These games are like the Star Wars Holiday Special. Then the IP is handed off to a couple of other studios to make combat-focused spinoff games. This is confusing, but luckily the studio part is re-branded Black Isle and the remaining team goes on to make Fallout 2 in 1998. There’s Interplay the publisher, and Interplay the developer. Meanwhile, the company “Interplay” is actually two different things. ![]() Some of the Interplay developers leave and start their own studio, Troika. This game is played on a hex grid with an isometric view. It’s an open-world turn-based role-playing video game. In 1997, developer Interplay releases Fallout: A Post Nuclear Role Playing Game. So to avoid confusion, let’s talk about how this crazy franchise got started. I know a lot of people already know this, but if we don’t cover this now then the discussion will get hopelessly sidetracked. I think we need to do a little refresher on this particular IP. See, the problem with Bethesda’s Fallout is that… If you want to hear me love a game you could always go back and watch that one again. Yes, I know this is a really popular franchise and I’m risking furious nerd wrath by criticizing it, but I used up all my positivity in the last video.
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